Sneak Peak: DeepSketch

I’ve been hanging out in my secret, underground laboratory lately, mixing unicorn tears with red and green lazers to create an awesome, revolutionary sketchbook for the iPad!

Behold; DeepSketch!


Continue reading

Posted in Uncategorized | Leave a comment

Coming soon…

Posted in Uncategorized | Leave a comment

Flap Flap 2.1 update!

Get the Flap Flap update and play the game in HD on your iPad!

Facebook sharing has also been fixed and streamlined!

Grab the update from the App Store, or get the game here:
http://itunes.apple.com/app/flap-flap/id413081441?mt=8#

Posted in Uncategorized | Leave a comment

Flap Flap 2.0 is out!

Flap Flap has been updated with a whole new game mode called Cloud Jump! A nice, casual game where you bounce from cloud to cloud, trying to reach as far as you can. If you have bought Flap Flap just hit the App Store and grab the update for free. For new players the game is still only $0.99!

Click here to open in iTunes!

Posted in Uncategorized | Leave a comment

Sneak preview – new music for Flap Flap 2.0

Last night I composed the new song for the Cloud Jump game mode that will be in Flap Flap 2.0. Wanna hear it? Sure you can! Just press play on the semi-ugly flash player below (it’s on the right).

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

I’ve tried to go for a “chiptune” sound, but added some synths that are a bit less jarring. Hopefully you like this dreamy little piece. It’s always fun testing your music to your game and seeing how the pieces fit. I’m very happy with the look and feel of the Cloud Jump mode and hope you’ll like it too!

Here are some screenshots of some levels. The graphics are auto-generated to change every time you play, so they might never look like this on your device.

Flap Flap 2.0 screen shots

I’m plugging away on the last bits of code at the moment. There are a few things missing, but as soon as the new game center achievement and new menus are up and running, the game is shipped over to Apple for approval.

Posted in Uncategorized | Leave a comment

The Mouth Harp 2.0 is out!

Want an easy to play musical instrument for your iPhone or iPod touch?

Get The Mouth Harp, the fun instrument that everyone can play!

Loading screen

Version 2.0 is now out and features:
* Easy to play mechanics – anyone can play The Mouth Harp! Just swipe your finger across the screen!
* Professionally multi-sampled instrument
* New “flat mode” to add your own harmonics by playing into your mouth!
* Tilt device to change harmonics/overtones
* Animated, visual feedback
* Customize background colors!
* Tune the instrument freely from super low to high-pitch
* Jam with included ethnic, techno, congas and funky rhythms
* Saves your tuning settings automatically
* Works on all iPhones (with 3.1 or higher), iPod touch and iPad.

Click here to view The Mouth Harp in iTunes!

Posted in Uncategorized | Leave a comment

Coming soon: The Mouth Harp update

It’s about time for a makeover for my first iPhone app, called The Mouth Harp. The app is a musical instrument where you flick your finger across the screen and tilt your device to change the sound. Easy and fun for everyone! The upgrade I’m working on now includes new high-res graphics for the Retina display, a new “Flat Mode” for a crisp, plain sample so you can add your own “boooi” sounds when holding the speaker to your mouth, a new help screen and a new, better options screen.

The update will of course be free to everybody who has The Mouth Harp installed on their iDevice. The update is finished, and some final testing remains before it is shipped over to Apple for review. Here are some screenshots:

Posted in Uncategorized | Leave a comment

Using Game Center to tweak gameplay

My game Flap Flap has been out for a month, and despite fairly slow sales I have gotten good feedback from players. When making Flap Flap I set out to make a casual game that had an easy game mechanic that everyone could master. The bird is controlled with just one button – hold to go upwards, release to fall down. A lot of time was spent on programming and tweaking this mechanic so that the player should feel in control, and be able to steer the birds towards the rings and avoid the monsters.

But how hard should a game be? It’s an essential question, and one that has as many answers as there are players. For me, I like games to be on the easy side. Too much of a challenge, and I quit and do something else. I can’t devote hours and hours on gaming anymore. Alas. So I wanted Flap Flap to be easy, with a gradual learning curve to reel players in and get them hooked. For an endless-type game this is good, as beating your own score is one of the main goals. Playtesting with beta testers (girlfriend, friends and collegues) gave me a rough idea of the difficulty level. But did I succeed with Flap Flap? Was the game too hard, or too easy? Was there some point in the game that was especially twarting that could turn off the player?

Continue reading

Posted in Uncategorized | 2 Comments

Flap Flap is out!

Flap Flap is an addictive, fun flying game that anyone can play and enjoy. It combines simple, elegant controls with beautiful, bright visuals giving you a fun ride that you’d want to play over and over. How far will you flap? Only $0.99! Click to view in iTunes!

Posted in Uncategorized | Leave a comment

No pain, no game – making your first iPhone game

Update: Flap Flap is now available on the App Store!
Click here to view the iTunes web page!

This morning I got an e-mail from Apple saying that my upcoming game Flap Flap is in review. That means the game is either coming out in a few weeks (wheeee!) or that they will find errors and that it needs more work (booooh!). So instead of just sitting on my ass and twisting my thumbs, I thought I should write a short “making-of” blogpost. Making an iPhone game is really hard work and the process might be interesting for some of you to read about.
Continue reading

Posted in Uncategorized | 7 Comments