Making a multi-platform game by yourself is quite the work. Managing different builds for PC, Mac, Linux, Android and iOS is pretty challenging, and things break quickly if you’re not paying attention. Some have asked for a DRM-free (basically a version that’s not copy-protected) version of the game, but I’ve had problems decoupling the Steam integration and I really didn’t want to make a whole new version that needed to be patched and upgraded along the way. But thanks to some time spent on google and experimenting with some version checking I was able to build a version of Milkmaid that basically is the same as the Steam version, without the achievements and DRM stuff.
Now the game has been launched on itch.io, a great community driven indie game service. If you want to play the game on your Mac, PC or Linux version and don’t want or have Steam, go ahead and check out the game’s page here!
The past year has been pretty amazing for my little sci-fi adventure game. I’ve travelled around and shown the game at festivals, met a lot of great developers and game enthusiasts and gotten great feedback and reviews from journalists and players on all platforms. The game has been nominated for awards at various festivals the world over, but on January 13th I was blown away when Milkmaid of the Milky Way was awarded both Game of the Year Small Screen and Game of the Year at Spillprisen 2017!
Spillprisen is the Norwegian game industry’s own celebration, where juries consisting of game developers and journalists honour the best audio, art, fun for everyone, tech, game design, game of the year small screen and game of the year. Milkmaid was nominated for four prizes, and I was pretty shocked when I ended up with both the general and small screen GOTY award. The other games that won were the delightful World to The West with four prizes, and beautiful voxel-flyer Fugl taking the tech award.
I had a great time hanging out with other game developers and journalists. The Norwegian game industry might not be huge, but there are so many friendly people around who all have a great passion for creating games and expanding the medium. And I had a hell of a time trying to juggle the two cactuses (cacti?) I won!
Milkmaid of the Milky Way has been out since January on Steam and the App Store, and now the game is finally available on Android devices as well! Play the much praised game on your phone or android tablet now, and go on an adventure from the fjords to the stars!
Releasing a game is nerve wrecking. What if people hate it, or worse – don’t care to review it at all? Luckily the response from game journalists has been pretty awesome across the board. Continue reading “Milkmaid reviews”
When my colleagues and friends Kim and Rashid proposed to do a 365 project I wasn’t wildly enthusiastic. But I felt it would be good for my latent creative brain to get some exercise, and I also felt my drawing skills had not developed the past few years. So we set out, together. It was fun and interesting and difficult, but I quickly landed on using only digital tools to speed up the process. I learned that the iPad can be a pretty good concept sketchbook tool, that the Surface Pro was even better, and that the Samsung Note smartphone was great for sketching on the go. The other guys didn’t last too long (Boooooooo! Shame! *the bell from Game of Thrones*), but I soldiered on with some really poor sketches and terrible drawings.
What I learned:
– Every finished drawing, poor or decent, made me feel like I’d done something worthwhile creatively that day.
– The terrible, ugly stuff I’ve sketched is now out of my hands and I can look at it to see what I did wrong.
– I discovered Clip Studio Paint and the Surface Pro, an awesome little illustration combo.
– I made lots of concept art and sketches for the game I’m working on (milkmaid.)
– If you do something every day you get shit done.
– When I’m out of ideas, I always draw a face.
– I’ve created my own digital brushes that are pretty awesome.
So, now that the project is done, it feels good to say: I’m glad I did it, I’m happy I made it, but f**k if I ever going to do this again. with that said, here are my twelve favourites from the project: